One lit brick in a dark wall — the First Light mark

FIRST  LIGHT

a story lost, and found, in a brick breaker

132 memories · four generations · one machine

Coming to Steam Windows & macOS

Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.

Inside it, someone has hidden a family’s whole century — one memory per level, told in four voices, sealed against the Fog that takes unwitnessed things. Break the bricks. Bring back the light.

You didn’t find the machine by accident.

ACT I

First Light

A kitchen table, a river ferry, a stray dog, the 1940s.

ACT II

The Long Yard

A workbench with its own laws, a paper route, the moon.

ACT III

Quarter Moon

The Starlight Arcade, 1986. Quarters and thunder.

ACT IV

The Vessel

Now, and after. What machines can keep.

A fully-voiced saga

Four generations, four narrators, 140+ spoken memories woven through play — one story, then the next board.

132 hand-built memories

Every level is drawn from the line it carries: wedding rings, radios, snow forts, arcade cabinets, east windows.

The Fog

Four wardens of forgetting. It hides what you love. It never takes back what you’ve saved.

Afterglow

No story, no dying, no score — just bricks, music, and glow. The endless mode for late nights.

Four difficulties

The story flows on easy. Insane is for keepers who like the dark. Chosen once, honored to the end.

An original soundtrack

Synth across the decades — and each warden sounds like its own era, down to the production.

From the vessel

Round 1 — First Light: the opening wall of memories, and the first line of her story
Deep in Act III — a memory mid-rally, the ball in flight
Round 99 — inside the Starlight cabinet: 1986 arcade bricks on a CRT, the Fog eating the board